Rayman Origins lands in the UK

Michel Ancel, who has previously designed Rayman and Beyond Good & Evil, has also worked on the creation of Rayman Origins, a game which has just reached the shores of UK

Ubisoft has announced the release of the game, Rayman Origins, in the UK on the Xbox 360, PlayStation 3 and Wii.
Rayman Origins features incredible graphics matching the level of detail and quality of the biggest animated movies, gameplay both accessible and challenging and an original soundtrack.
It’s an interactive game, created by Michel Ancel, with all characters and environments designed by professional artists. The game features a detailed and vibrant universe, six different worlds and more than 60 levels, where each element is meant to feel organic.
The game is a single-player, as well as playable with up to four players, where gamers can play Rayman, Globox or one of two Teensies.
Gamers are also challenged to find all secret areas and access the bonus “Land of the Dead” world.
A free demo of the game is also available for download on the Xbox Live Arcade and the PlayStation Network.
What games have you been playing lately? Let us know via the comments box or through Twitter and Facebook.

Source:http://www.t3.com/news/rayman-origins-lands-in-the-uk

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Modern Warfare 3 sells less than Black Ops in UK sales charts

The latest Call Of Duty has enjoyed the highest-grossing opening weekend of any movie, album or game ever in the UK – although it actually sold slightly less copies than Black Ops to do so.
Call Of Duty: Modern Warfare 3 - scoring a headshot on the charts

Since it’s already been confirmed as the biggest entertainment launch in history there are no prizes for guessing what’s top of the UK sales charts this week. But, although the game sold much more than Black Ops in the US its UK debut is behind that of its predecessor.

Modern Warfare 3 sold just under 2 million units in the five days from Tuesday to Saturday, down 1.6 per cent on Black Ops. Its revenues were more than 1.5 per cent more though, at £83.1 million, making it the highest-grossing opening week of all time for any entertainment title in the UK.

Incredibly that includes the opening weekend box office for the last four Harry Potter films combined. Add in Black Ops and the two games have made more than the opening weekend box office of all eight Harry Potter games combined (the Harry Potter examples are ChartTrack’s not ours, we don’t know why they’re picking on them).

As usual the Xbox 360 saw the majority of sales at 59 per cent, with the PlayStation 3 on 40 per cent (down from 42 per cent for Black Ops). The missing 1 per cent presumably accounts for the PC and Nintendo DS versions.

Thanks to the insanity of this year’s Christmas rush last week was also the biggest week ever for the UK games industry, which raked in £120.8 million in revenues, easily trumping 2010′s best week of £113.8 million.

That’s largely thanks to The Elder Scrolls V: Skyrim launching at the same time, albeit on the traditional Friday rather than Modern Warfare 3′s Tuesday. The game enjoyed Bethesda’s biggest ever opening week, more than twice that of Fallout: New Vegas and enough to make the game the fifth biggest launch of the year (behind Modern Warfare 3, FIFA 12, Battlefield 3 and Gears Of War 3).

There were no other prominent new entries last week, with every other game running scared from Modern Warfare 3 and Skyrim – all except kid’s game Moshi Monsters: Moshling Zoo that is. Most gamers will probably never even have heard of it before but the social network for kids is big business and this first Nintendo DS game debuted as high as number seven in the multiformat chart and number 10 in the individual formats chart.

The surprisingly good Tintin movie tie-in also popped into the multiformat top 40 at number 19, while Wii Party was a re-entry at number 10 thanks to being bundled with the new Wii console ‘Family Edition’.

UK individual formats chart – 12 November

1 (-) Call Of Duty: Modern Warfare 3 (360)
2 (-) Call Of Duty: Modern Warfare 3 (PS3)
3 (-) The Elder Scrolls V: Skyrim (360)
4 (-) The Elder Scrolls V: Skyrim (PS3)
5 (-) The Elder Scrolls V: Skyrim (PC)
6 (4) Just Dance 3 (Wii)
7 (2) Battlefield 3 (360)
8 (1) Uncharted 3: Drake’s Deception (PS3)
9 (3) Battlefield 3 (PS3)
10(-) Moshi Monsters: Moshling Zoo (DS)

UK multiformat charts – 12 November

1 (-) Call Of Duty: Modern Warfare 3 (360/PS3/PC/DS)
2 (-) The Elder Scrolls V: Skyrim (360/PS3/PC)
3 (1) Battlefield 3 (360/PS3/PC)
4 (3) FIFA 12 (PS2/Wii/360/PS3/PC/PSP/3DS)
5 (5) Just Dance 3 (Wii/Kinect)
6 (2) Uncharted 3: Drake’s Deception (PS3)
7 (-) Moshi Monsters: Moshling Zoo (DS)
8 (4) Batman: Arkham City (360/PS3)
9 (8) Zumba Fitness (Wii/Kinect/Move)
10(R) Wii Party (Wii)

Source: http://www.metro.co.uk/tech/games/881651-modern-warfare-3-sells-less-than-black-ops-in-uk-sales-charts#ixzz1dgvJxvql

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FIFA 12 PS3, Xbox 360 Patch Incoming – EA Sports

“Big corrections” coming to FIFA 12 confirm devs

Published on Oct 6, 2011

FIFA 12 on PS3 and Xbox 360 will be patched in the next few weeks according to the development team.

FIFA 12 community manager Romily Broad confirmed on the FIFA 12 podcast that the game would be kept more up-to-date than any in the series so far, with “constant” patches.

“Two or three weeks from now the first patch will happen and that’s going to make big corrections to some of the things that are bothering people the most,” said Broad referring to the use of keepers in the Head to Head Season ranked online mode, which is being ‘exploited’ by players “not very good at defending,” according to Broad.

EA Canada is also set to fix problems players have experienced while trying to connect to FIFA Ultimate Team.

The niggles certainly haven’t affected FIFA 12′s sales performance.

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REVIEW: FIFA 12

If there’s one thing that can be deduced when commenting on this year’s football efforts from Konami and EA, it’s that these are sterling examples of why a little competition is healthy. Konami turned out a fine product with PES 2012, and EA has responded in kind with an absolutely brilliant effort for Fifa 12. This is an effort along the lines of a Robin van Persie free kick for goal; Landon Donovan scoring a last-second miracle in the World Cup, or Rooney throwing elbows with the intention to hurt people badly. It’s a near perfect effort that still has a few hang-ups and tweaks to go through, but Fifa 12 is surely the best EA has ever produced for the series.

This is also quite a different experience for Fifa veterans since the speed of the game has been toned down greatly. It’s a game that requires a bit of finess while attacking, and outright tenacity while defending. This is largely due to gameplay refinements brought by EA’s new Impact Engine; one of three major improvements EA has been banking on for improving the series. I was a bit underwhelmed when I played the demo in August, but it’s easy to see how these improvements have impacted the game once given a little time. Fifa 12 is shaping up to be the real deal.

Upon starting up Fifa 12, players are greeted by the familiar voice of Martin Tyler, who has become a staple for the Fifa franchise. This brief introduction puts a great emphasis on the Online modes in Fifa 12,and it’s clear that the community presence is playing a huge factor in this year’s game. Next, players are given a short tutorial that demonstrates the new tactical defending, however this training feels a bit rushed and not very comprehensive. Sure, there’s more of a defensive emphasis in this game, but there’s nothing about offensive improvements. There’s a need for more in-depth tutorials if all new concepts are introduced to many veterans and first-time players. It’s a missed opportunity for EA, and it leaves new players in an awkward position. The game’s learning curve came to about an hour for me, and the first matches were a very tough go initially. I was losing friendly matches with Arsenal against inferior teams by two goals or more. It was quite frustrating at first, but I eventually got around to modifying tactics to my liking. The control issues eventually wore off, and games became a more enjoyable fare.

fifa12e3 570x285 Review: Fifa 12

Get ready for some action.

A typical match in Fifa 12 feels much more intense than ever before; this is due to the defensive refinements and the much more aggressive AI. The default difficulty setting for Fifa 12 is different than what people may remember. There are the exceptional few who can turn on legendary difficulty and still rock shop, but 99% will feel a drastic difference in the AI. This is the toughest Fifa has ever been, and I think players will appreciate it once they get past the controls. Speaking of which, the controls are quite intuitive, and the tactical defending works well. Players will remember from last year’s game that tactical defending was pretty much based on pressing the A or X (PS3) buttons to send your defender flying with reckless abandon towards the attacker. However, this year shows a much more patient form of defense. Players hold down the right bumper to square up on an attacker to keep containment. The A button holds automatic contain, however, pressing the right bumper at the same time will call over a teammate to double down on the attacker. It’s a helpful addition that applies greater pressure to offensive players.

Next, the new precision dribbling feature helps provide more offensive security when charging down field. The left trigger helps produce shorter, more controlled dribbles to prevent easy takeaways. This also causes the offensive player to shield defenders away from the ball, and it requires a true sense of patience. Chances may present themselves as opportunities for quick steals or straight on attacks, but the tactically-minded players will know better and look for the more proper opportunities. The AI is dangerously effective, and risks will often be met with turnovers. Moreover, the new impact engine does a good job of giving weight to the players on the pitch. Disorganized play will result in players toppling over opponents or even their own teammates. Everything, including the ball, has a sense of presence on the field, and that is a very nice touch.

fifa 12 impact 570x320 Review: Fifa 12

The impact engine gives players a sense of presence and a bit of weightiness.

The only quibble I have with the gameplay is that passing feels rather sluggish and inaccurate. It didn’t seem to matter if I was playing short or long-ball tactics; passes would often go into uncharted territory when I didn’t want them to. When I pointed to a nearby player, the pass often sailed past him toward another player about 15 to 20 yards out. These would often turn into interceptions, and the passing made what should have been a stellar experience a little less so. The AI has been ramped up greatly this year, but it seems as though most of the enhancements went to the computer opponent side of the ball. I’m all for difficulty, but when your own teammates move rather anemically despite what sort of tactics are selected, it just adds a bitter taste to an otherwise fantastic cake.

THIS IS TRUE GAMING BLISS.

With the gameplay enhancements making a raucous entrance this year, the other aspects to the game have received some much needed attention. It is clear that EA is placing a big emphasis in online play inFifa 12 with several community enhancements to improve the experience. One feature that has become a standard in recent EA Sports games is the support your team option that pits clubs from around the world in an all-out fan war to claim dominance. As players accumulate XP, the effort begins to show in the club leaderboards. However, since this is a world-wide popular franchise, some clubs may not have the support in numbers as others do. In a twist to even things out, smaller clubs receive a special XP modifier to make smaller clubs more relevant on the world stage. Also included in the online functionality is a community effort to keep friends together, and eliminate random encounters. Players can still enter public lobbies, but the community feature makes playing Fifa 12 a much more enjoyable experience from an online perspective. Also, as far as I could tell, the latency was rather smooth during online matches. It didn’t feel overtly laggy compared to other EA Sports titles (I’m looking at you, Madden and NCAA Football).

Not to be kept out of the loop are the offline modes of Be A Player and Be A Manager. Both experiences are more robust compared to last year’s effort, and the drama is heavier this time with an improved transfer window that goes to the midnight hour on the last day. It’s an intense experience, wheeling and dealing up to the final hour, and squad morale becomes a greater factor for this year. This makes for a dynamic experience, and it can be disheartening when star players demand to be transferred (van Persie, how could you?). Another interesting mode is the Fifa Ultimate Team which essentially comes across as a mix of CCG mechanics and fantasy football. Players begin with a “starter deck” of players and a manager, which can be modified and improved as much as the player wishes. Players begin with a bottom feeder team and can play other teams online or offline to collect coins. These coins can eventually be traded in for booster packs for additional players or consumable cards that enhance teams in a variety of ways. It’s an interesting mode for the true football junkies as the quest to put together the perfect team is sure to be a time consuming one.

fifa 12 e3 2011 screenshots 570x320 Review: Fifa 12

The new club mode gives an extra bit of incentive for club pride.

Moving on to presentation, it’s quite clear that EA really has the best methods for recreating a live match-day broadcast. Martin Tyler and newcomer Alan Smith represent the best commentary team produced for any sports game. The conversational aspect of their broadcast style shines in this year’s effort, and Smith steps in as a proper replacement for Andy Gray after Gray’s controversial 2011. Smith is a former Arsenal player, and his presence brings a great player’s perspective to the commentary. Clive Tyldesley and Andy Townsend serve as backups in tournament and exhibition matches, but the premiere team of Tyler and Smith is absolutely perfect. The commentary is also top-notch due to the depth of topics that Tyler and Smith exhibit. I normally turn commentary off for all sports games, but Fifa 12 makes a stellar argument against doing that.

EA’s partnership with Sky Sports has not gone to waste as the development team has shown great care in replicating the feel of a match-day broadcast.  Furthermore, stadiums from around the world have been recreated in stellar fashion. Crowd noises are incredible in places like Emirates Stadium and Old Trafford, but even the smaller stadiums have a life all their own. Even playing at smaller venues like Sunderland’s Stadium of Light are rowdy affairs as passionate fans sing and stomp and cadence. The smaller stadiums are actually a joy to experience, and apply a great amount of pressure to away teams.

I NEVER THOUGHT WAYNE ROONEY COULD LOOK UGLIER

Graphically, Fifa 12 doesn’t match up to Pro Evolution Soccer 2012, but it does run drastically smoother and animations don’t come across quite as janky. However, it’s a bit disappointing that players still look like lifeless, plastic toys in comparison to their real-world counterparts, especially when such great care has been provided to the recreation of stadiums and broadcasts. Perhaps this allows for smoother animation and framerates, but they simply don’t match up to what PES has made as a standard for visual fidelity.

fifa 12 3 570x320 Review: Fifa 12

Player models animate exceptionally well at the expense of looking like plastic toys.

TWO FRANCHISES ENTER…

Fifa 12 is really on its way to becoming the de facto premiere franchise if Konami cannot keep up with EA’s pace. While both franchises are practically neck-and-neck as far as quality footy goes, the choice between the two just comes down to what feels right.

PES 2012 is the better looking game, and the UEFA license helps the series stay relevant, but EA is applying the screws to Konami in nearly every way. The Managerial modes in both PES and Fifa have been greatly improved, and both games provide fine experiences. I think Konami wins out with its Master League and The Life modes since those are true experiences for first-time managers or players. That “work from the bottom to the top” approach adds more drama and excitement. In contrast, when I created a player to play for Arsenal, he was a striker rated at 70. For some reason, the manager thought it brilliant to place him as a starter in front of Robin van Persie. I was expecting to toil as a reserve to some extent, but that turned out to not be the case. In contrast, EA’s online modes are superior to Konami’s effort for PES. While PES has included facebook community integration, EA has a more robust community with Virgin Gaming backing its online arena.

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‘FIFA 12′ (Xbox 360)

Fifa 12 screenshot© EA

Also available on: PS3, PSP, PS2, Wii, Nintendo 3DS, iOS, PC, Mac

Developer</stron111g>: EA Canada

PublisherElectronic Arts

Genre: Sports

FIFA 12 arrives with enormous hype and fanfare surrounding its trinity of new gameplay features, a trio of changes that promise to revolutionise the way we play, or so the developers claim. Like a multi-million pound signing from Brazil, FIFA 12‘s gameplay refinements sound great and promise much, but will they help to improve on what was already a top class football title, or cause unrest in the ranks?

There can be no denying that even the most ardent and long-standing FIFA fan will be taken back by the gameplay changes found in the latest instalment. Take the Impact Engine, for example, a brand new physics engine designed to highlight pace, power, momentum and weight, leading to a far more robust and realistic football simulation. Barring a few moments of madness when players fall over each other like the cast of Chuckle Brothers, the new engine really does, well, impact the entire game, eliminating the slightly formulaic gameplay found in previous titles. In fact, after a few games of FIFA 12, you’ll wonder how you ever stood for anything less.

Sprint into the box with a powerhouse like Didier Drogba, for example, and you’ll brush off standing challenges with ease, often sending defenders sprawling in the process. “Accidentally” clip Drogba’s leg or barge into him as he shapes to shoot, however, and he’ll lose balance and barely manage to hit the target. Jerky preset animations no longer exist, instead players react and recover (or not) almost exactly as they would in a real game.

While the Impact Engine takes a bit of getting used to, it’s an organic addition requiring little or no actual input from the player. Tactical Defending, on the other hand, demands an entire rethink to the way we defend and takes a good few games to get used to. Be prepared to ship a few goals early on as you attempt to master the skill.

Holding one button (you know, the one that used to send your defender charging at the attacker with reckless abandon) sees the defender close in on the attacker without actually making a challenge. While harrying the attacker, players can move closer or further away with the analogue stick, before pressing another button to actually make the challenge. Impatient players will undoubtedly rush the tackle, inviting the attacker through on goal, while the smarter and more seasoned FIFA 12 user will wait and wait until the moment is just right before poking out a leg. Getting the timing right and making any sort of tackle is tricky, but immensely satisfying when mastered.

Calling for a second defender is also far more important this year, as it allows the user to sit back and survey the action, covering any potentially dangerous runs and passes when they occur. Players can also tug at sprinting players to slow them down, essential for those lightning quick wingers, although it can lead to fouls. It’s a completely new defensive system, which genuinely encourages players to react and adapt to a multitude of different scenarios.

Precision Dribbling completes the trinity of new features, although it’s by far the most subtle in-game refinement. It allows players to better hold up the ball by taking smaller, deft touches in tight situations. The AI will use it to get out of tight spots on the touchline, defenders are able to better clear their ranks against an onslaught of eager attackers, while it’s perfect for carving out shooting space from just outside of a busy penalty area.

As for game modes, little has changed since last year’s instalment, barring the usual bevy of tweaks and improvements. Most of the effort has been put into the online side of things. For a start, card-trading, fantasy football mode Ultimate Team is available out of the box. EA Sports Football Club, meanwhile, is a brand new feature, which adds a community element to online play.

Players pick a team to support and earn XP by playing games and completing challenges. XP counts towards the team’s league position, although thankfully, teams are ranked by the average skill of their fans, not by the number of followers. This ensures that the likes of Middlesbrough can compete with Manchester United. It’s a novel idea and a promising feature, but it’s still too early to know whether it will work.

Head-to-head leagues and competitions have also been added, which gives players the opportunity to compete in ranked leagues and regular cup competitions. Again, it’s too early to judge this mode’s credentials and whether or not the matchmaking element will be a success, but it certainly sounds like fun.

As for single-player, playing the career mode as a manager is much more enjoyable, largely thanks to the increased role the media plays, as well as team morale. Players will come to the manager with all sorts of problems and suggestions, whether they’re thinking of retiring, wanting a week’s rest or demanding a place in the starting XI. The manager can also talk to the press before games, either to praise teams and players, or give shirkers and rival managers a dressing-down. Everything affects morale and form, although it’s yet to reach a point where a player refuses to come off the bench as a substitute, but then there’s always next year.

Perhaps the most novel addition, however, is the extended transfer deadline day. As a fan of the drama and excitement of the real thing, it’s great to see EA Canada draw it out for as long as possible, giving players a chance to wheel and deal right up until midnight. With the clock counting down, the controller vibrates like a beating heart, while players wait for hourly updates on their potential deals. Whether buying or selling, players have the option to hedge their bets by stalling contract signings, ensuring that you have room to manoeuvre in case a late move doesn’t come off. It mirrors the excitement of the real transfer deadline day very well.

Visually, the game hasn’t seen too many noticeable changes, but the graphics are certainly sharper and smoother than before, while in-game bugs and glitches are virtually non-existent. The default camera angle is a little distant for my liking, but there are countless additional options to choose from. Elsewhere, the commentary has also undergone a big change. While the decision behind Andy Gray’s removal is obvious, we can’t help but miss him. The decision to include two commentary teams for league and cup games is a nice touch, and Martin Tyler, Alan Smith, Clive Tyldesley and Andy Townsend all do a fine job of describing the action.

Instead of resting on their laurels and making a few minor tweaks and improvements, EA Canada has gone back to the drawing board and completely changed the way we play, creating a more satisfying football experience than ever before. There are many clichés and superlatives we could throw at FIFA 12, but none come close to explaining just how complete a football game this is. Quite simply, the beautiful game is back with a sports car and twin sister in tow – there, we couldn’t resist.

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FIFA 12 looks better on PS3 than Xbox 360 but not 720p

EA Sports has released a new set of FIFA 12 screenshots and we can see two versions of the upcoming soccer game on PS3 and Xbox 360.

The center of the attention is of course the gameplay screenshots where we can compare between the two home consoles reiteration.

In the screenshots, they have put out Newcastle and Chelsea football clubs battling out each other in a match, there we can see some of the textures on PS3 snapshot that might look a little better than the Xbox 360 version.

Now, the details might not be that significant but you can notice it especially for those with eagle eyes.

Then, we learn about the resolutions of these screenshots which is 1250 x 703 and we all know that is not up to the high-definition standards. For 720p, you need to have 1280 × 720 resolution and it does short of few lines.

Whether or not EA will upscale the resolution which would eventually hurt the quality of the game is still remains to be seen.

Here, let you can take a look of the PS3 and Xbox 360 version of FIFA 12:

FIFA 12: PS3 telecam with hud

FIFA 12: Xbox 360 telecam with hud

FIFA 12 out September 28 for PC, PS3 and Xbox 360.

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FIFA 12 breaks Grand Theft Auto IV record in latest UK charts

EA are celebrating their biggest ever hit in the UK charts, as FIFA 12 sees a big boost over last year’s game. There’s also good news for Ico & Shadow Of The Colossus, as it makes into the top 10.

FIFA 12 - a guaranteed hit
FIFA 12 – a guaranteed hit

FIFA 12 being this week’s number one was always a given, it was only the scale of its success that was in question. In the end it’s become the third biggest launch ever in the UK multiformat chart, coming in ahead of Grand Theft Auto IV and behind only Modern Warfare 2 and Black Ops.

Overall sales were up 18 per cent in terms of copies sold and 34 per cent in terms of revenues generated – no doubt thanks to the higher profile special editions this year and the fact that even the standard edition has a RRP of £54.99.

As usual the Xbox 360 version (which saw sales increase by 27 per cent) was the biggest seller with 54 per cent of overall sales, compared to 44 per cent on the PlayStation 3 (which saw its sales rise only 11 per cent compared to FIFA 11). That leaves only 2 per cent for the other formats, although the Wii version did manage to make it into the individual format chart at number nine.

Few other new titles were foolish enough to come out at the same time but the Classics HD bundle of Ico & Shadow Of The Colossus was rewarded for its bravery, getting as high as number seven in the multiformat chart and number eight in the individual format. That makes it one of the most successful Classics HD games so far and bodes well for the eventual release of The Last Guardian.

Activision’s low profile X-Men: Destiny didn’t do quite so well, only making it as far as number 18 in the multiformat chart, with the Xbox 360 version just sneaking in at number 37 in the individual format chart.

There was no place at all for Aliens: Infestation on DS (which we’ll review tomorrow) and Child Of Eden on PlayStation 3 only managed to get as far as number 36 in the individual format chart and, together with the Xbox 360 version, 29 in the multiformat chart.

Next week has two big releases in the shape of Rage and Dark Souls, but both are technically new franchises and the question isn’t really whether they’ll beat FIFA 12 to the top spot – that’s very unlikely in just its second week – but whether they can oust Gears Of War 3 from number two.

UK individual formats chart – 1 October

1 (-) FIFA 12 (360)
2 (-) FIFA 12 (PS3)
3 (1) Gears Of War 3
4 (2) F1 2011 (360)
5 (3) F1 2011 (PS3)
6 (4) Zumba Fitness (Wii)
7 (5) Dead Island (360)
8 (-) Ico & Shadow Of The Colossus – Classics HD (PS3)
9 (-) FIFA 12 (Wii)
10(7) Deus Ex: Human Revolution (360)

UK multiformat charts – 1 October

1 (-) FIFA 12 (PS2/Wii/360/PS3/PC/PSP/3DS)
2 (1) Gears Of War 3 (360)
3 (2) F1 2011 (360/PS3/PC)
4 (4) Zumba Fitness (Wii/360/PS3)
5 (3) Dead Island (360/PS3/PC)
6 (5) Deus Ex: Human Revolution (360/PS3/PC)
7 (-) Ico & Shadow Of The Colossus – Classics HD (PS3)
8 (6) Driver: San Francisco (Wii/360/PS3/PC)
9 (9) Lego Pirates Of The Caribbean (Wii/360/PS3/PC/DS/PSP/3DS)
10(11)Call Of Duty: Black Ops (Wii/360/PS3/PC/DS)

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