Rayman Origins lands in the UK

Michel Ancel, who has previously designed Rayman and Beyond Good & Evil, has also worked on the creation of Rayman Origins, a game which has just reached the shores of UK

Ubisoft has announced the release of the game, Rayman Origins, in the UK on the Xbox 360, PlayStation 3 and Wii.
Rayman Origins features incredible graphics matching the level of detail and quality of the biggest animated movies, gameplay both accessible and challenging and an original soundtrack.
It’s an interactive game, created by Michel Ancel, with all characters and environments designed by professional artists. The game features a detailed and vibrant universe, six different worlds and more than 60 levels, where each element is meant to feel organic.
The game is a single-player, as well as playable with up to four players, where gamers can play Rayman, Globox or one of two Teensies.
Gamers are also challenged to find all secret areas and access the bonus “Land of the Dead” world.
A free demo of the game is also available for download on the Xbox Live Arcade and the PlayStation Network.
What games have you been playing lately? Let us know via the comments box or through Twitter and Facebook.

Source:http://www.t3.com/news/rayman-origins-lands-in-the-uk

Share

Zynga Teams Up With Best Buy To Sell FarmVille Collectible Plush Toys

farmville

Rovio’s hit game Angry Birds has made a business out of offering plush toys, and it was only a matter of time before social gaming giant Zynga would get into the market as well. Today, Zynga is announcing a partnership with electronics retailer Best Buy to sell limited-edition toys from the company’s popular game FarmVille at Best Buy locations (and on its retail site) in the U.S.

Best Buy will offer eight exclusive FarmVille collectible plush toys, including a pig, goat, cow, sheep, chicken, duck, horse and rabbit, all dressed in seasonal winter garb, to customers. Pre-orders for the toys begin today with availability in-store beginning November 25.

Each FarmVille plush toy will be available for $9.99, and come with ten free Farm Cash tokens and a digital code that can be used in FarmVille to collect a limited-edition, in-game version of the plush toy. The toys also will be available as part of a game card bundle; you can purchase a $25 Zynga game card and receive one plush toy for for $0.99 cents. Players who collect all eight animals will receive an in-game Super Orchard in FarmVille.

Zynga business development director says that players have been demanding real toys for FarmVille animals for some time now. These are season items of course, so it should be interesting to see if Zynga actually makes this a broader business post-holidays. Rovio is selling 1 million t-shirts and plush toys a month, so this could be a big business for Zynga.

If you want a FarmVille plus toy, you better pre-order one soon. Zynga only made 250,000 toys in all.

Source: http://techcrunch.com/2011/11/14/zynga-teams-up-with-bestbuy-to-sell-farmville-collectible-plush-toys/

Share

Call of Duty: Modern Warfare 3 is ‘biggest entertainment launch… ever’

The claim that Call of Duty: Modern Warfare 3 is the biggest entertainment launch in history is difficult to prove. This year, Harry Potter and the Deathly Hallows Part 2 made $483 million worldwide over its opening weekend, making it the highest-grossing movie opening, ever. The equivalent, US/UK-first-24-hours, figure is believed to be around $80 million – a figure dwarfed by Call of Duty: Modern Warfare 3.

Around 13,000 shops opened at midnight last Monday to allow gamers to buy Call of Duty: Modern Warfare 3, and it worked, previous games didn’t sell quite as well. Call of Duty: Modern Warfare 3 topped 2009′s Call of Duty: Modern Warfare 2, which sold 4.7m copies in the first 24 hours for around $310m in revenue, and 2010′s Call of Duty: Black Ops sold 5.6m copies in its first day.

In describing Call of Duty: Modern Warfare 3 our reviewer said: “Activision manages the tricky feat of offering more of the same for the fans and some shiny new features for the non-fans.”

He concludes: “The latest CoD has, unsurprisingly, a silly and confusing singleplayer campaign, but the barrier to entry for the satisfying multiplayer has been lifted smartly.”

Commenting on the results, Activision Blizzard chief executive Bobby Kotick said: “We believe the launch of Call of Duty: Modern Warfare 3 is the biggest entertainment launch of all time in any medium, and we achieved this record with sales from only two territories. Other than Call of Duty, there has never been another entertainment franchise that has set opening day records three years in a row. Life-to-date sales for the Call of Duty franchise exceed worldwide theatrical box office for Star Wars and Lord of the Rings, two of the most successful entertainment franchises of all time.”

Activision Publishing chief executive Eric Hirshberg said: “Call of Duty is more than a game. It’s become a major part of the pop cultural landscape. It is a game that core enthusiasts love, but that also consistently draws new people into the medium.”

Source: http://www.pcadvisor.co.uk/news/game/3317901/call-of-duty-modern-warfare-3-is-biggest-entertainment-launch-ever/

Share

‘Modern Warfare 3′: Blockbuster Sets Video Game Sales Record

PHOTO: "Call of Duty: Modern Warfare 3" was released Nov. 8, 2011.

Modern Warfare 3 takes occupying Wall Street to the extreme.

At the start of the latest in the blockbuster Call of Duty series (***½ out of four, $60, out this week for PS3, Xbox 360 and PCs; $50 for Wii; ages 17-up), your Delta Force team is trying to take back New York City from Russian invaders. An RPG upends your vehicle, and as your character, Sgt. Derek “Frost” Westbrook, an Army Ranger, scrambles from the wreckage, he looks up to see fighter jets bombing skyscrapers.

The single-player story mode of Modern Warfare 3 wastes no time getting you into the action.

The bigger-than-life plot, which touches down in Europe, Siberia and Somalia, also reconnects players with Task Force 141 members John Price and John “Soap” MacTavish. At the end of MW2, Soap was wounded while dispatching a bad guy, renegade Gen. Hershel von Shepherd.

There’s still work for Price and Soap to do; the ultra-nationalist Russian force remains on U.S. soil. The game, which involves tracking down the force’s leader, Vladimir Makarov, plays out over six to 10 hours of adrenaline-fueled action.

The game’s developers —Infinity Ward has teamed with newcomer Sledgehammer Games— continually change up the combat. After finishing the first mission on foot, Frost mans a gun on a Black Hawk helicopter in an aerial cat-and-mouse game around the Manhattan skyline.

Next, an underwater detail aimed at scuttling a Russian submarine turns into a frenetic boat escape in a war-torn New York harbor. The area is full of seacraft, and missiles are battering the coast.

The battles take place on bigger stages with more combatants than in past games. Missions in London and Paris are stocked with a larger invading force to take down. Fighting Russians in the streets of Hamburg feels like a World War III scenario, rather than a vignette within a greater conflict.

Other new twists include a bullet-time sequence in zero gravity and a firefight in a blinding sandstorm.

As in MW2, there’s a pregame warning that content in one of the missions might be disturbing or offensive. The scene plays out through the eyes of a man videotaping his wife and young daughter. It’s not a major spoiler — here’s your alert — that the vacationers become collateral damage during the invasion attacks. Some players may feel emotionally manipulated, but the plot device has a long history in TV and film.

On the whole, Modern Warfare 3′s single-player campaign brings the current story line to a satisfying conclusion. As the Call of Duty franchise’s following grows, so do the stakes. And with MW3, the developers have met the challenge.

Source: http://abcnews.go.com/Technology/modern-warfare-takes-streets/story?id=14910974#.Tr55F_RhItI

Share

Call of Duty sets record in video game industry

Activision Blizzard’s Call of Duty: Modern Warfare 3 racked up more than $400 million in sales on its first day in stores in North America and the United Kingdom, setting a video game industry record. Activision’s biggest holiday title sold 6.5 million units in a single day after going on sale early this week, surpassing last year’s record of 5.6 million units or $360 million in sales. The version of the game released last year, called “Call of Duty: Black Ops”, went on to rake in $1 billion in less than two months. But Activision shares closed 2 percent lower on a day the market was up, suggesting investors doubt it can sustain this sort of momentum in coming years for its biggest console game.

 

Sterne Agee analyst Arvind Bhatia said the first-day pop came as no surprise to Wall Street. “If Activision had sold 8 million units, that would have been a surprise, but investors are already thinking up the next catalyst for Activision,” Bhatia said.

Chief Executive Bobby Kotick told Reuters in an interview on Friday the company will be able to expand the “Call of Duty” franchise by offering fans new game content each month over the Internet, and having them pay for it with annual subscriptions. Along with the console game, Activision is releasing “Call of Duty Elite,” a subscription service that costs $50 annually and offers extra online content, including apps for mobile devices. “What you’re likely to see is a shift over time in the whole economic model for these kinds of games. It looks more like ‘World of Warcraft’ than anything else,” he said referring to the company’s other big franchise.

Players of the fantasy role-playing game “World of Warcraft” pay Activision Blizzard each month to play the game, which creates a steady revenue stream. The franchise generated $1 billion in revenue for the company last year and is closely watched by analysts.

Activision shares fell earlier this week when the company reported it had lost 800,000 World of Warcraft players, overshadowing the company’s better-than-expected earnings forecast for the year. Shares of Activision, the largest U.S. video game company, closed 2.08 percent or 27 cents lower at $12.71 Friday on the Nasdaq.

Source: http://www.hindustantimes.com/technology/Game-Reviews/Call-of-Duty-sets-record-in-video-game-industry/SP-Article1-768101.aspx

Share

Call of Duty: Modern Warfare 3 – Video Game Review

TITLE: Call of Duty: Modern Warfare 3
PLATFORM
: 360, PS3, PC, Wii
DEVELOPER
: Infinity Ward
PUBLISHER
: Activision
ESRB
: M
RELEASE DATE
: November 8, 2011

By Seth Miller
Staff Writer, Part-Time Ninja

Oh, Call of Duty, I remember when you started out and were just a challenger to the Medal of Honor games that were pretty popular at the time. Now, you are one of the largest video game franchises in history and will have gamers wait outside stores for hours in cold November nights to get a copy of your latest game, Call of Duty: Modern Warfare 3. With the creative shake up behind the scenes, how does the latest game hold up?

Modern Warfare 3 picks up right where the last one left off; Russia is still at war with America, Price and Soap are recovering in a safe house, and the hunt for the terrorist Makarov is about to begin. Makarov is making moves behind the scenes to cause even more destruction, and it is up to Price and Soap to take him down or the western world will suffer.

For me, the best part of the Modern Warfare franchise has always been the single player campaign, and the latest game continues this trend for the most part. The combat is the same as before but loses none of its intensity. The cinematic style, the incredible moments in combat that shake-up the way you play, the slightly unexpected twists in the story; everything that built the franchise is used in this game. I still enjoy how the game switches the protagonist you play as from time to time to make the events that happen to them that much more engaging. The narrative has stayed consistent throughout the series and comes to a very satisfying end.

The Spec-Ops portion has returned to the series as well. The layout is the same as before, with players tackling single player missions from a different angle at varying difficulty levels. The changes to this version include the ability to complete it solo and a Survival Mode where you face wave after wave of enemies designed for each level. While it may lack originality, this facet of the game is still good fun.

Multiplayer is still the thing that many players will judge this game on and Modern Warfare 3 sticks to its guns on this one. It’s pretty much the same as the last game, but with some new game styles to choose from and more customization options to create your own type of soldier. While it’s fun, there are no real significant changes. The first set of maps are not the best the series has to offer, and come up as lacking when compared to multiplayer like Battlefield 3.

The biggest criticism anyone can levy against this game is the lack of originality. Multiplayer and Spec-Ops are essentially the same as before, and even the single player campaign lacks that special something the other games had. It got so bad that I felt like anybody who watches a slasher movie. I knew what was going to happen when a certain character was going to open a door at the end of a level and the thrill of playing was diminished. The single player campaign is also shorter than it has been in previous games.

Overall, Modern Warfare 3 is still a game that is great fun to play, with enough extras to keep people occupied, but its lack of truly original gameplay and the fact that it seems to be relying on its pre-existing material could be a sign of things to come. With competition finding new ways to improve on what the Call of Duty series pioneered, the series better step up or be left behind.

Source: http://www.primaryignition.com/2011/11/10/call-of-duty-modern-warfare-3-video-game-review/

Share

Charlie Hebdo front cover depicts Muslim man kissing cartoonist

Charlie Hebdo magazine offices firebombed

French cartoonist Luz outside the Charlie Hebdo offices after they were attacked. Photograph: Revelli-Beaumont/SIPA/Rex Features

Its offices have been firebombed, its website hacked, its Facebook page suspended for 24 hours and its staff targeted with death threats, so you might have thought the French satirical magazine Charlie Hebdo would have tried – just for a while – to avoid upsetting anyone.

Mais non! After provoking all the above with last week’s special edition “guest edited” by the prophet Muhammad, entitled Charia Hebdo, which took pot-shots at radical Islam, the publication is set to raise a few more hackles with this week’s edition, published on Wednesday.

On the front page of the latest edition is a drawing of a male Charlie Hebdo cartoonist passionately kissing a bearded Muslim man, under the headline: L’Amour plus fort que la haine (love is stronger than hate).

In the background of the cartoon, signed Luz, are the ashes of the magazine’s offices, completely destroyed in the Molotov cocktail attack last week.

Unlike the previous edition, which featured a front page carton of the prophet and a speech bubble reading “100 lashes if you don’t die of laughter”, there is no suggestion that the character on the magazine cover is Muhammad.

After the firebombing, French Muslim groups who had been highly critical of Charlie Hebdo, condemned the destruction of its offices. Dalil Boubakeur head of the Paris Mosque, told journalists: “I am extremely attached to the freedom of the press, even if the press is not always tender with Muslims, Islam or the Paris Mosque”.

The editor of Charlie Hebdo, Stéphane Charbonnier, said at the time: “We thought the lines had moved and maybe there would be more respect for our satirical work, our right to mock. Freedom to have a good laugh is as important as freedom of speech.”

Since then, the magazine’s staff have been given a temporary home in the offices of France’s leading leftwing daily newspaper Libération, which has also been subject to threats from the Turkish hackers who are said to have pirated Charlie Hebdo’s site.

Luz, the cartoonist, refused to condemn extremists for the attack.

“Let’s be cautious. There’s every reason to believe it’s the work of fundamentalists, but it could just as well be the work of two drunks,” he wrote afterwards.

Source: http://www.guardian.co.uk/world/2011/nov/08/charlie-hebdo-muslim-kissing-cartoonist

Share

‘Call of Duty Modern Warfare 3′ lives up to expectations

Call of Duty Modern Warfare 3 is finally here and the series signature multi-player already has me hooked. Based on first impressions, it seems like the latest installment in the award-winning franchise is the bestCall of Duty yet.

Players will immediately see the similarities between Modern Warfare 3 and its predecessor. The game runs at a liquid smooth 60 frames per second. Aiming and shooting feels sharp and accurate, and there is no aiming delay while using sniper rifles. This allows players to “quick-scope,” a sniping technique players either loved or hated in Modern Warfare 2.

While the series’ reputation for smooth gunplay is upheld in the latest installment, players will immediately notice the visuals of Call of Duty are showing their years. The game is graphically on-par with Modern Warfare 2, which was released two years ago.

This is not to say Modern Warfare 3 is a bad-looking game. It is evident that developers, Infinity Ward and Sledgehammer Games have put great care and creativity into the weapon models, the environments and the lighting. However, when compared to games like RageGears of War 3Uncharted 3 and (dare I mention) Battlefield 3Modern Warfare 3 just doesn’t pop.

Most of my time with Modern Warfare 3 has been in multi-player. While I’ve only logged about five hours of playtime, I can already tell this is the most fully-featured Call of Duty yet. There are tons of unlockable guns, perks and titles for players to work toward as they play the game. Players are rewarded constantly as they accumulate time online.

Adjustments to the create-a-class system make the game much more balanced. Shotguns cannot be used as secondary weapons and the new “strike-package” system allows players to assume a support role for the team.

In my limited time with Modern Warfare 3, I was able to complete the first three missions of the single-player campaign. From the moment the player begins the game, the game is an all-out adrenaline roller coaster.

Over the course of the first three levels, players will battle through the New York Stock Exchange, guide predator missiles into hordes of Russian soldiers, shoot down Russian attack helicopters while dodging and weaving through skyscrapers, blow up a Russian submarine and drive a boat through hundreds of exploding battleships.

Think of a Michael Bay movie and multiply it by 10–you’ll have a snapshot of Modern Warfare 3. While I haven’t played Modern Warfare 3 enough to give it a fair rating, it’s safe to say this game is a must-play for fans of the series. Be sure to check back for a full review next Tuesday.

Source: http://www.dailytitan.com/2011/11/10/anders3601/

Share

Call of Duty Endowment to Tap Proceeds From Call of Duty®: Modern Warfare® 3 Soundtrack

Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI) and celebrated composer Brian Tyler announced today that they will donate all proceeds from the Call of Duty®: Modern Warfare® 3 soundtrack to The Call of Duty Endowment, a non-profit, public benefit corporation that seeks to help returning soldiers transition back to civilian life, find work and establish careers.

“We couldn’t be happier to have Brian Tyler onboard for Modern Warfare® 3,” said Eric Hirshberg, CEO of Activision Publishing, Inc. “If you’re an action fan you certainly know his work. It’s a pleasure to partner with Brian Tyler and Call of Duty® fans around the world to assist real-world soldiers in need.”

“I am so excited to be the composer for Call of Duty: Modern Warfare 3,” said Brian Tyler. “I feel privileged to be able to contribute to the building of The Call of Duty Endowment. It is a true honor!”

Tyler has scored more than 50 films, including Eagle EyeFast & Furious and The Expendables. His elemental grasp of the action genre has yielded a stunning 20-track original score for 2011′s most eagerly awaited entertainment release. The soundtrack is now available for digital download at iTunes, Amazon, Rhapsody and other major digital media retailers for $.99 per track.

Call of Duty: Modern Warfare 3 is rated “M” (Mature) by the ESRB for Blood and Gore, Drug Reference, Intense Violence and Strong Language.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, South Korea, China and the region of Taiwan. More information about Activision and its products can be found on the company’s website, www.activision.com.

About The Call of Duty Endowment

The Call of Duty Endowment is a non-profit, public benefit corporation created by Bobby Kotick, CEO of Activision Blizzard. The organization seeks to help soldiers transitioning to civilian life find work and establish careers and to assist organizations that provide job placement and training. For more information about The Call of Duty Endowment, please visitwww.callofdutyendowment.org.

ACTIVISION, CALL OF DUTY and MODERN WARFARE are registered trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

Source: http://www.sacbee.com/2011/11/09/4042450/call-of-duty-endowment-to-tap.html#ixzz1dIkDXfja

Share

Battlefield 3 Review

Battlefield 3 takes on Call of Duty at its own game of cinematic singleplayer thrills and frantic, communal multiplayer, one half proves more successful than the other.

It’s two games, really, in the way that all blockbuster video games released today seemingly must be. The first is the solitary, cinematic military experience, crafted with both eyes firmly on the cultural behemoth that is Activision’s Call of Duty series, strapping you into combat boots and shoving you off down an interactive rollercoaster filled with dramatic set-pieces through the pock-marked streets of Iraq.

You play as a named marine, reliving his battle memories across various theatres of war via interactive flashbacks, as told to his superiors who bang the table while assuring your character that yes, they can handle the truth (a narrative structure lifted wholesale from last year’s Call of Duty: Black Ops).

It has a clear script with a beginning, middle and end, but only the most basic choices can be made in moving through each. Do you shoot this terrorist or that terrorist first? Once they’re both down, there are no options left open to you save to follow the corridor to wherever the next set piece is triggered. This is the Battlefield 3 movie game, the experience that prizes spectacle and a prescribed story over player choice.

The second is the communal, multiplayer experience that takes its cues from playground games of cops and robbers and the series’ own celebrated history as it straps you into combat boots and shoves you onto the streets of Paris or the green hills of the Caspian Border.

You play as a nameless marine, free to create your own battle memories in various theatres of war. Each battle has an objective – kill the other team, destroy their M-COM stations – but no clear script and endless choices to be made as you try to find your way. Do you shoot this terrorist or that terrorist first? Do you crawl along the ground, prone as you work your way towards the rival team’s base? Or take the long route by swimming out to sea and heading back in a wide arc? Or do you save your boots altogether and clamber into a tank or a jeep or a helicopter or even a jet fighter plane, ejecting at 500 feet to parachute down onto the objective? This is the Battlefield 3 game, the experience that prizes spectacle and player choice over a prescribed story.

In contrast to most other contemporary blockbusters, the two disparate parts of the experience are split onto their own game discs, heightening the sense that they are entirely separate entities. Indeed, they may share a general control scheme, but if you want to switch from the single player to the multiplayer campaign, then you are going to have to switch discs, as if you were inserting an entirely new game into the machine.

The issue is that the two halves are not equal in terms of quality. Opt to install the 1.5 GB’s worth of HD data and each looks as good as the other (around the same visual fidelity as the PC version on its lower graphical settings) and both games certainly look the part. But this is where the similarities end. The single player game feels as if it has been specifically crafted to ‘beat’ another franchise. And, while it enjoys a number of memorable set-pieces and some incredible sound design, in tracing over the template laid down by Infinity Ward’s series, it inherits all of the weaknesses as well as strengths of that game.

The incessant quicktime events (which have you tapping a button on cue to, for example, stab a rat) feel out-dated, while the lack of player agency grates. Climb into the cockpit of a jet fighter and, rather than being able to fly the plane, you simply get to aim the gun on an on-rails experience. Wind the difficulty up to ‘hard’ mode, which turns off the aim assist and increases the accuracy of the enemies and the charade falls apart as you see just how thin, scripted and inflexible this war story really is.

By contrast, the multiplayer game is best in class. As with previous titles in the series, the emphasis is on teamplay and the series’ differentiator –vehicles- which are wholly absent from the Call of Duty series. The use of planes and tanks (which can be piloted by any player) has the effect of expanding the geography of the maps, many of which are huge, allowing up to 24 players to do battle. While the use of heavy armour brings fearful chaos into play, foot soldiers have landmines, C4 and surface-to-air missiles to even the odds, and at every point developer DICE’s skill in balancing the taut cat’s cradle of tactical options. While the use of heavy armour brings fearful chaos into play, foot soldiers have landmines, C4 and surface-to-air missiles to even the odds, and at every point developer DICE’s skill in balancing the taut cat’s cradle of tactical options is self-evident.

Structures in the maps can be destroyed, changing the environment to create new cover points and danger zones giving each battle a dynamic, live feel that’s wholly exciting. There’s a choice of four classes to play as (assault, recon, engineer and support), each one bringing their own strengths to the team and encouraging thoughtful, complementary selection. You earn points not only for kills but also assists, a currency which unlocks new weapons, attachments, gadgets and specialisations that increase your power in the game world on a per class basis.

There have been some teething issues in the few days since launch, with overcrowded servers combining with a broken matchmaking that has forced the developer to include a message advising that players attempt to connect to games manually. But as these issues diminish, so the strengths of the online multiplayer amplify, and the fact that Battlefield 3 boasts one of the most frantic, strategic, diverse and flexible playpens for generating communal memories becomes clear.

Source: http://www.telegraph.co.uk/technology/video-games/video-game-reviews/8864144/Battlefield-3-review.html

Share